Sonic wings special saturn iso




















There are four different kinds of items available: Power-Up: This is a bullet-shaped capsule with a large 'P' written on it. Collect it and your weapon power will increase. Different planes need different amounts of powerup-capsules to reach their maximum strength. Unfortunately, the ammo for maximum weapon power is limited. It will be used up after a while and your firepower will revert back to the next lower level.

If you grab a powerup-capsule while you're still at the highest level, you'll get points and your weapon power will be recharged. Full-Power: A powerup-capsule with an 'F' on it. It will max out your firepower immediately. This one is usually not found in the game, but Sonic Wings Special will throw it your way if you use a credit. Collecting this while you still have maximum firepower will give you points and recharge your weapon power.

Bomb: A bomb-shaped capsule with a 'B' on it. Collect it to add one more bomb to your bomb stock. If your bomb stock is full and you collect this, you will get points.

Currency: Points bonuses that look like Dollars, Yens or some other currencies. The kind of currency depends on the plane you're using. Each bonus's value depends on its position on the screen: If you grab it near the top of the screen, you'll score up to points, but if you grab it when it is near the bottom of the screen, it's only worth a meager points.

The game ends when you run out of lives and don't use a credit to continue, or when you finish one of the three final stages. Here you can adjust the game's settings until they match your preferences.

Use the d-pad to move the cursor and press the A button to change the settings. Settings will be saved to the internal memory, so you don't have to enter the options menu everytime you play the game.

You can set the game level to 'easy', 'normal', 'hard' or 'pro'. The default setting is normal. Tied to the difficulty setting is the number of credits available. You can select any number from zero up to the limit of your current setting.

The default for normal difficulty is 9. Here you can adjust your monitor settings. There are four screen modes to choose from: 3. It's meant to be played on a normal horizontally oriented screen. Since Sonic Wings Special is designed for playing on a vertically oriented screen you will get a picture with black borders on the left and right. The upper and lower parts of the playing area will be clipped and remain invisible outside the screen.

The game is definitely playable in this mode, but the smaller screen means that you have less room to dodge. The screen will scroll up and down to show the part you're in at a given moment. This 'wobble'-mode is really confusing. Technically it means you have a bigger area to dodge, but actually it only means that most of the time you can only see half of what's going on.

This screen mode is not recommended. You get a small squashed picture with big black borders all around. The screen flickers so much it makes your eyes hurt. I found interlace mode completely useless. It's meant to be used only with vertically oriented screens such as those found in some arcade cabinets , not with normal TVs. You can see the entire playing area all the time and you don't have any ugly black borders.

This mode which is often referred to as 'TATE'-mode is definitely the way to go. You can choose between mono or stereo output. You can also listen to some of the BGM tunes and sound effects here. Not all of them can be played right out of the box.

Four of the pilots and the majority of planes must be unlocked before you can use them. First there are only 10 characters available. The pilots are divided into 5 different teams, so every team consists of two characters from the same country or organisation. If you choose to play a game in two players mode you can only select planes from the same team. When you finish the game with one of the characters, that character's secret plane becomes available.

When you have unlocked all of the secret planes, a new team appears on the selection screen: the NATO team. Unlocking both of the secret planes of the NATO team enables you to pick planes from different teams in 2P mode.

In addition to the NATO team the secret characters Kotomi and 'The Man' are unlocked as soon as you finish the game with all of the standard characters. The secret characters have no secret planes. Note that you automatically access an alternative set of stages when you play with one of the secret planes. Read chapter 5. Each plane can fire a main weapon and set off a bomb attack. Most planes gain secondary weapon systems after collecting a couple of powerups.

Some planes can launch special attacks if you hold down the fire button for a couple of seconds. These special attacks are mostly tied to the secondary weapons, so they may not be available at the beginning of your game. Don't be reluctant to use your bombs. Unlike other games, Sonic Wings Special doesn't give you any bonuses for not using them. The effects of a bomb attack vary greatly from plane to plane.

Some bombs can save your life in critical situations, some others can be used to strike devastating finishing blows on bosses. Knowing how your bombs work and knowing when they are best used is crucial. Nothing special to say here. He's from the original cast of the first Sonic Wings game. After finishing the game with him once he turns into Mecha-Keaton. That's the form he appeared in in the second Sonic Wings game. His abilities remain unchanged after his transformation.

Normal plane: F Sea Hawk The F needs 3 powerups to reach maximum firepower and can stock 5 bombs. It fires a narrow stream of straight forward lasers, which are of decent strength. Its secondary weapons are napalm bombs that drop down forward. The bomb attack creates giant lasers that sweep the ground and clear the screen of projectiles. It's not especially powerful, though. There's no special attack available.

To sum it up: The F is average in every aspect. A plane without any real strengths or weaknesses. It fires a broad forward shot. Its secondary weapons are missiles shot in a spread pattern. The bomb attack creates a giant invulnerable Robo-Keaton who does major damage to every foe he touches. You can move his figure slowly across the screen. If you press the fire button during the bomb attack, the giant mecha will punch enemies with his fists. The special attack charges a silver orb that can be shot at enemies by releasing the fire button.

It will bounce off any enemy it hits. This behaviour makes it useful for clearing crowded areas, but it renders it almost useless during boss fights. He's always accompanied by his pet parrot. He first appeared in the second Sonic Wings game. It has a very powerful straightforward shot. The missiles that are its secondary weapons do a lot of damage, too.

The bomb attack of the A is a powerful big explosion. It's probably the most powerful bomb attack of all the regular planes. There's no special attack available, but even without one this plane is extremely strong. Its only major disadvantage is its really slow speed.

Secret plane: P Black Widow The P needs 4 powerups to reach maximum firepower and can stock 4 bombs. It fires a straight shot of decent strength. Its secondary weapon is very interesting: The plane shoots a spread of shots in the direction of the nearest enemy. The plane is strong and fun to use. Its bomb is fairly powerful as well. Pressing the bomb button makes the plane flip over and fire a spread of 5 enormous missiles that explode in very short range.

The P doesn't have a special attack. Certainly one of the coolest characters this game has to offer. It shoots a spray of shurikens. These shurikens are replaced by kunai daggers when reaching maximum power level. However, it can be a bit difficult to aim at enemies because the FS-X has no straight forward shot. This is somewhat compensated by its cool subweapon: The plane shoots floating shuriken-shaped mines that home in on enemies.

The bomb attack unleashes a powerful beam of electricity. Secret plane: Gekkou The Gekkou needs 3 powerups to reach maximum firepower and can stock 5 bombs. Its main weapon is similar to that of the FS-X. Its subweapon, however, is very interesting.

You get two small pods attached to the sides of your plane. When you move up or down, you change the direction in which they shoot. But the most interesting thing about them is the special attack.

When you hold down the fire button, the pods will move to the front of your plane. You can move them around with you as long as you keep the button pressed. Upon releasing the button the pods will stay at their exact position on the screen. That way, you can 'park' them right in front of a boss's vulnerable spot, then move your plane away to some safe place and keep firing until the boss is destroyed. The bomb attack of the Gekkou engulfs the plane in a ring of fire for a brief moment.

It can save you from getting hit, but it's not of much use otherwise. You can even listen to two of her songs on the mini audio CD that comes with the game.

Why she spends her spare time flying around and saving the world is beyond me. Normal plane: F Eagle The F needs 3 powerups to reach maximum firepower and can stock 5 bombs.

It shoots a straight forward shot of average power. Its subweapons are forward lasers. The special attack unleashes a spread of lasers which I found to be pretty useless. The bomb attack, however, is pretty unique. Pressing the bomb button creates a time-stopping energy field. Smaller enemies will be destroyed while bigger ones are frozen for a couple of seconds, which enables you to damage them without having to dodge stuff. The F is a very fast plane, which sometimes makes it difficult to control properly.

The Seiran needs 3 powerups to reach maximum firepower and can stock 4 bombs. It shoots little bolts of electricity straight forward. Its subweapon are homing lasers, which do a fair amount of damage and which look incredibly cool while moving in snake-like fashion across the screen. Pushing the bomb button creates a shield. It lasts only a brief moment, but it can save you from getting hit.

The Seiran doesn't have a special attack. He's the only one who doesn't fly a plane, but a copter. It's interesting that his name, Volk, is actually a German word and means 'people'. Normal craft: Ka Hokum The Ka needs 2 powerups to reach maximum firepower and can stock 5 bombs. It fires a powerful narrow straight shot that doesn't spread at all. Instead, it always fires a bit in the direction you're going. So when going left, it will fire a bit to the left and going right will cause the Ka to fire to the right.

Flying forward or back centers the shot. You can lock the shot direction into position by holding down the fire button. In addition to the extremely powerful main shot the Ka fires homing missiles. When you press the bomb button, three huge bombers will appear and attack everything on screen.

It takes a split-second to activate the bomb, so it's unlikely that it will save you in a dangerous situation. Note that when you set off the last bomb in stock, it will look slightly different and inflict more damage than the normal ones. Secret plane: Mig 3 The Mig 3 needs 3 powerups to reach maximum firepower and can stock 4 bombs. It fires a very broad straight shot of average strength. It's secondary weapon, however, looks really impressive: Big bolts of lightning come out of the plane and strike enemies.

The bomb attack releases a missile spread and is not very powerful, but overall the Mig 3 is a desirable plane to use. There's no special attack available, though.

They are dressed in very traditional clothing and they initially appeared in the third Sonic Wings game. It shoots a spray of fairly powerful shots. Similar to the FS-X, it's sometimes hard to aim at things because there's no straightforward center shot. The bombs the IL drops as secondary weapons are above average in power and do pretty much damage. Pushing the bomb button releases a disappointingly weak napalm attack. It fires a V-shaped spread shot which is pretty powerful, but which, again, makes it difficult to directly aim at things.

However, the very odd secondary weapons make up for that. The IL-2 shoots tower spires similar to those found in stage 8b see chapter 5. Surprisingly, these spires deal out a lot of damage.

The bomb attack of the IL-2 is likewise hilarious: After pushing the bomb button a giant Russian doll will appear. It will dance across the screen and do a lot of damage to everything it touches.

Sometimes, instead of one big doll, a couple of smaller ones will appear. It's really the weirdest bomb available in the game.

The IL-2 has no special attack. Actually, that's all you can say about him. He doesn't talk much, but he laughs a lot. This is possibly the strongest of the regular planes and it can stock 6 bombs.

It shoots an extremly strong forward shot. The small missiles that are this plane's secondary weapon are shot in a widespread pattern and are fairly powerful as well. Thus, the AJ offers the perfect combination of screen coverage and weapon strength. Add to that the fact that it only needs 2 powerups to reach maximum strength and you have a highly desirable plane. Well, of course it has to have some disadvantages: The bomb attack and the special charge attack both suck.

Holding down the fire button and then releasing it fires a big black missile that is disappointingly weak. And the bomb attack shoots eight homing missiles. However, these are pretty weak as well and often they just miss their aim. The bomb can save you from getting hit, but it doesn't nullify enemy bullets, so chances are good that you're still in trouble after having escaped the immediate danger.

Kowful's secret plane is pretty unexciting. It fires a straight shot and equally straightforward missiles. The bomb attack creates a huge explosion. That's really all there is to say about this plane. A T. A is a robot. An artificial pilot specifically designed to outmatch all his human counterparts.

Normal plane: F Star Fighter The F needs 3 powerups to reach maximum firepower and can stock 4 bombs. Like the F it's a very fast plane, so maneuvering through some of the more advanced bullet patterns can become a bit difficult.

The plane fires a broad straight laser which pierces through enemies. This sort of makes up for its relatively low strength.

The secondary weapons of the F are mines that hover around. These do major damage. The bomb attack releases a giant floating mine that explodes into a ring of smaller ones the moment it hits an enemy. Holding down the firebutton makes the plane spit out some stationary mines around it which explode after a second or so, but these are in fact not very useful.

Secret plane: B Buffalo The B needs 3 powerups to reach maximum firepower and can stock 4 bombs. It fires an unexciting but decent straight shot. It's secondary weapons are the same mines the F uses, but instead of just flying around on the screen these actually home in on enemies. The bomb attack of the B is pretty cool. It locks the plane into position and renders it invulnerable for the duration of the bomb attack. At the same time it creates crosshairs with which you can aim at enemies.

The plane releases a very strong stream of bullets in the direction of the crosshairs. There's no special attack available, but the B is still an interesting plane to use, although it's a bit difficult to handle. Advanced embedding details, examples, and help! Publication date Topics sega saturn , sega , saturn , roms , rom , romset , collection , games , set , disc , discs.

The most curated, hand-tested English romset for the Sega Saturn game console. The Saturn is what some consider to be the machine that truly started the downward spiral for Sega's home console efforts. While it did great in Japan, Sega's other international efforts made risky advertising and sales decisions that caused it to fail hard and lose tons of money.

Ultimately, Sony positively destroyed Sega in this console war with a less expensive, more powerful, and far more supported machine in the market. However, don't count the Saturn out all these years later! It had absolutely incredible exclusives, faithful arcade ports, and it could do 2D games with far cooler presentation and effects than the PlayStation could.

There is a treasure trove just waiting for you, regardless of what happened back in the '90s. Items removed : Non-working dumps, duplicates, prototypes of games that eventually saw a release, Japanese titles when there were North American versions available, homebrew games, demo discs if they were only for a single game that eventually got a release, and titles not in English that require proficiency in another language to play - those can be found in my Sega Saturn Language Pack here:. Please note : The following games required a different emulator than I tested the rest of the set with, but still ended up working:.

Tested with Yabause 0. Tested with SSS v0. After completing stage 1, 3 stages are randomly chosen out of 5. The game includes a branching system that allows players to choose 1 of 2 branches after completing stages 5, 7, or 8. Your email address will not be published.

Save my name, email, and website in this browser for the next time I comment. This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Read More. Press enter to begin your search. The site is in constant updating, so come back to visit it frequently! Sonic Wings Special quantity. Description Additional information Reviews 0. If a secret fighter is chosen, alternate versions of the stages appear instead.

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